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2D Retro Ninja Character With Controller Scripts

Discussion in 'Assets and Asset Store' started by Spacewizard-, Jul 24, 2023.

  1. Spacewizard-

    Spacewizard-

    Joined:
    Jun 7, 2019
    Posts:
    74
    Adsız.png

    You can think of it more as a gameplay mechanic not only ninja and enemy sprites, it includes precision-made mechanics such as jumping, running, holding on to the wall, shooting, npc movements, you can easily build a 2D game on it.

    How will my character hold onto the wall?
    Why is running animation still playing a bit even if my character has stopped?
    When the jump button is pressed first, the character should not go too far when the right button is pressed.
    Why does this character slide down while standing on a slope?

    You don't have to deal with problems like this.


    2D Retro Ninja Character With Controller Scripts