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Question 2D Renderer, SceneView camera not cleared by color result, leaves render traces.

Discussion in 'Universal Render Pipeline' started by ChromeCat, Jul 22, 2021.

  1. ChromeCat

    ChromeCat

    Joined:
    Jan 27, 2016
    Posts:
    35
    weird.gif

    I'm using URP 2D Renderer(Experimental)

    Game camera BackgroundType is set to solid color, so there is no problem, but in sceneView, it leaves traces like they dont clear color buffer.

    If I change camera BackgroundType to SkyBox, then game view shows same result too.
    weird2.gif

    Does someone know what is causing this?
     
  2. ChromeCat

    ChromeCat

    Joined:
    Jan 27, 2016
    Posts:
    35
    Above problem was occuring in 2020.1.16f1, now I'm using 2021.1.15f1 URP 11 problem disappeared. Solved.
     
  3. lilacsky824

    lilacsky824

    Joined:
    May 19, 2018
    Posts:
    171
    I have same problem, however I can't upgrade unity version.
    The solution is remove skybox material in environment tab.