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2D Renderer Lit support?

Discussion in 'Visual Effect Graph' started by castor76, Oct 4, 2021.

  1. castor76

    castor76

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    Is there 2DRenderer lit support for VFX graph? (yet?)

    if not any ETA on this?
     
    mGMM likes this.
  2. Jamez0r

    Jamez0r

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    Can anyone confirm or deny this? Thinking about updating my project (using 2DRenderer) to 2021 with URP12 to make use of VFX graph, but it'd be good to know whether it works with lighting?
     
  3. Qriva

    Qriva

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  4. castor76

    castor76

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  5. lilacsky824

    lilacsky824

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    It is support unlit currently.
    See changelog here.
     
  6. Jamez0r

    Jamez0r

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    Thanks for the responses guys.

    Gah, that is frustrating. Been waiting (and excited) for VFX Graph for a while now, but without "lit" support we can't really use it for anything :(

    I submitted a request for it on their website - if anyone else also wants to request it, click the "Submit A New Idea" card towards the bottom left section: https://portal.productboard.com/uni...ing-visual-effects/tabs/9-visual-effect-graph
     
  7. castor76

    castor76

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    I think I have already submitted that long time ago.
     
  8. VladVNeykov

    VladVNeykov

    Unity Technologies

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    Hi! In 2021.2 we added both Lit URP support and URP 2D Renderer support for the VFX Graph, however we don't support yet 2D light in the 2D Renderer.
     
  9. castor76

    castor76

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    Any idea on eta?
     
    Yuri_Haru likes this.
  10. VladVNeykov

    VladVNeykov

    Unity Technologies

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    We don't have any concrete ETA at the moment, but are having conversations with the 2D team to see what will be involved in making it happen.
     
    Yuri_Haru likes this.
  11. Robotec555

    Robotec555

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    Feb 11, 2022
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    Any Updates regarding vfx graph support for lit mode @VladVNeykov
     
  12. VladVNeykov

    VladVNeykov

    Unity Technologies

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    Hi @Robotec555 ,
    To confirm, are you asking about 2D lit support, or general URP lit?

    For 2D, I believe this was added in the beta for 2022.2 (link)
    As for general lit particles in URP, this has been possible since 2021.2 :)