Hi, Today I used the the Light2D component to create a flickering sprite light. It works great but there is a little issue, in order to to create the effect I change the sprite and the volume opacity at runtime. These properties do not have a setter so I used reflection as a workaround to modify the fields directly. Is there a reason why these properties are in read only ? I looked at the GetMesh function and it looks like it's possible to change these properties at runtime. Thanks in advance for your reply.