With the release of 2019.3 the 2D Renderer is now available in Universal Render Pipeline. The 2D Renderer includes: 2D Lights Lit and Unlit Sprite Masternode in Shader Graph Pixel Perfect Camera component As a reminder: This will be the new home for Pixel Perfect Camera. The standalone package will still receive bug fixes, but new features will only be added here. This is the same component with the same workflow as the one in the Pixel Perfect package. The main change is that Pixel Perfect is now compatible with the 2D Renderer in Universal Render Pipeline. Normal map support for all the other 2D renderers: Tilemap Renderer Sprite Shape Renderer; and Sprite Renderers that are deformed by bones. Experimental shadow caster component Post-Processing support Getting Started Installing Universal RP 1. Download and install the latest Unity 2019.3 from Unity Hub or here: https://unity3d.com/get-unity/update 2. Get the Universal Render Pipeline version 7.2.1 or newer from the Package Manager in Unity 3. Select the package and click Install. Configuring the 2D Renderer 1. Create a new Pipeline Asset by right clicking in the assets view of the project window, and selecting: Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer) 2. Create a new 2D Renderer by right clicking in the assets view of the project window, and selecting: Create > Rendering > Universal Render Pipeline > 2D Renderer 3. Select the created Pipeline Asset then assign the created 2D Renderer to the first item under General -> Renderer List 4. In the graphics settings set your Scriptable Render Pipeline Settings to use the created Pipeline Asset The 2D Renderer should now be configured. Documentation Click on the View Documentation link in the Package Manager. Upgrading If you are installing the package into a Project with pre-existing Prefabs, materials or Scenes, you will need to upgrade any materials used to a lighting compatible Shader. The following functions allow you to do so. Do note that this is a one way process and cannot be reverted. Upgrading a Scene To upgrade the currently opened Scene, go to: Edit > Render Pipeline > Universal Render Pipeline > 2D Renderer > Upgrade Scene To 2D Renderer Upgrading a Project To upgrade all Prefabs and materials in your Project, go to: Edit > Render Pipeline > Universal Render Pipeline > 2D Renderer > Upgrade Project To 2D Renderer Improvements Here are more details on improvements we've made to the 2D Renderer in Universal Render Pipeline 7.2.0 Added Transparency Sort Mode and Transparency Sort Axis (as seen in the built-in render pipeline) Set default material to use when creating new Sprites. This is useful when you have a custom Sprite shader that you want to apply to all new Sprites in your project. Blend Styles in the 2D Renderer Data are now automatically enabled/disabled, depending on whether there are 2D Lights that actually use them. Using the 2D Renderer without lights (e.g.: to use Shader Graph) is now faster than it was. We now recognise that no 2D Lights are present and thus we can render with a faster rendering path. Please share your experience with the tools by replying to this post or creating a new one. How does this feature help you achieve your desired outcomes? What works as expected? And what doesn’t? We’re excited to hear back from you!