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2D Renderer, Hybrid Renderer V2 and normal Mesh

Discussion in 'Graphics Experimental Previews' started by runner78, Jul 20, 2020.

  1. runner78

    runner78

    Joined:
    Mar 14, 2015
    Posts:
    789
    I recently played around with a 2D voxel terrain using ECS and 2D renderer.
    In the beginning I used a mesh with the new MeshDataAPI.

    Unfortunately, the combination Hybrid Renderer V2, URP 2d renderer and a normal mesh do not play along. The individual meshes are all rendered in the same place, and i can't use 2d lights.

    Is there a way to do something like this in the future?

    I also experimented with Tilemap, but the performance is worse than with job-based Mesh generation with the MeshDataAPI.