Hi everyone! I want to add some DOF effect just like Hollow Knight and Ori. Actually I was searching on this topic few days and still can't figure it out how to do it with Shader. What I already known is, sprite is all transparent so it doesn't open ZWrite by default. So I write a simple sprite shader with ZWrite on, and I can tell it has depth test working, but still not correct DOF effect. Why? However, I found something new in the 2D renderer data setting. So we already have depth buffer right? However, I can neither find depth texture nor the CameraSortingLayerTexture in the frame buffer. And the _CameraDepthTexture return nothing at all. Is there any info I missed? Hope someone can shed some light on me, thanks!