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Question 2D renderer Depth of Field effect.

Discussion in '2D Experimental Preview' started by eterlan, Aug 31, 2022.

  1. eterlan


    Sep 29, 2018
    Hi everyone! I want to add some DOF effect just like Hollow Knight and Ori. Actually I was searching on this topic few days and still can't figure it out how to do it with Shader.

    What I already known is, sprite is all transparent so it doesn't open ZWrite by default. So I write a simple sprite shader with ZWrite on, and I can tell it has depth test working, but still not correct DOF effect. Why?
    However, I found something new in the 2D renderer data setting.
    So we already have depth buffer right? However, I can neither find depth texture nor the CameraSortingLayerTexture in the frame buffer. And the _CameraDepthTexture return nothing at all. Is there any info I missed?

    Hope someone can shed some light on me, thanks!

    Attached Files:

    RemDust likes this.
  2. yinhao7700


    Apr 7, 2019
    I have the same question as you. Hope there is a solution.
    znagler, MaykeBr and RemDust like this.
  3. DavidNLN


    Sep 27, 2018
    Same here, anyone from unity can help with this?

    @rustum Maybe you can shad some light on this issue?
  4. RemDust


    Aug 28, 2015
    I straight up gave up on this.
    After weeks of digging what I found is that the 2D renderer is, sorry, horrible. If you really need DoF, you should use the good old Built In Renderer, where you will be able to found a good number of blur shaders, because on this renderer it was actually possible to write some !

    (You can look all you want, you won't find a single blur shader for the 2D renderer, at least, it was straight up impossible 2 months ago)

    Or of course you can take the road I'm taking : baking blur in all your sprites with different blur sizes, it's FAR from ideal, but at least you know what you will end up with...

    Good luck !