I'm trying to make 2D reflections in a top-down game where the camera can move vertically and horizontally, following the player. My current setup is simple: a second camera that also follows the player and only renders objects on a separate reflection layer. The reflection camera renders to a texture that has a slight vertical offset and that is then rendered by my main camera. My issue is that I couldn't get the reflections to flip properly. I tried flipping the reflection texture object but it only renders properly in one axis. The second axis gets completely flipped. I also tried tweaking the render texture in Shader Graph but without any success. Is there anything I can do to solve this?