Ok guys, I'm working on a pseudo edge lighting effect and I need some help. I've got an arm sprite and a sprite that is just the edge light. I also have a stencil shader for the edge light. https://imgur.com/a/sIi5F4I The first question is, can you have a feathered sprite mask or stencil shader? Cause I as you can see in the picture, thee edge is too sharp to make a good lighting effect. The second is, is there a way make only the closest edges (of the edge light sprite) to the "light source" show up in the stencil? Thanks in advance! Edit: It could also work if I had a lit shader for the edge light and the opacity is dependent on the amount of light hitting it.