Hi I am using Unity 2018.3.0f2 and also the package 2D PSD Importer (v 1.0.0). I imported a character into Unity as PSB file, the importer created separated sprites for each layer and also a sprite sheet. i skinned the character using the package 2D Animation (v 2.0.0) ,all is working fine, but one thing, way the sprites dose not batches in a single drew call?
My PSB file shows this structure inside UNITY in the project view: -Character ---->ARM ---->LEG ---->TORSO BUT IS NOT ALIGNED TO WHAT IS PHOTOSHOP! ( where is instead LEG,ARM,TORSO) if I open it in photoshop it shows a different order. It seems the order is respected in Unity only in Sprite sorting Layers but NOT in the object's structure. How can I force UNITY to have the object structure like the PSB file in photoshop? I KEEP changing the layers order in photoshop but The object structure doesn't change at all !
Hi there, Could you upload a sample project with a similar file via bug reporter so we can take a look and investigate this issue? This helps us to debug the issue much faster. ==== You can file a bug report with a sample repro project through = Unity > Help > Report a Bug... Cheers, Darren