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2D PSD Importer

Discussion in '2D' started by RotemAV, Jan 5, 2019.

  1. RotemAV

    RotemAV

    Joined:
    Apr 1, 2015
    Posts:
    6
    Hi
    I am using Unity 2018.3.0f2 and also the package 2D PSD Importer (v 1.0.0).
    I imported a character into Unity as PSB file, the importer created separated sprites for each layer
    and also a sprite sheet. i skinned the character using the package 2D Animation (v 2.0.0) ,all is
    working fine, but one thing, way the sprites dose not batches in a single drew call?
     
  2. Sergi_Valls

    Sergi_Valls

    Unity Technologies

    Joined:
    Dec 2, 2016
    Posts:
    212
    Hi @RotemAV ,
    In 2018.3 skinned sprites will not batch. We are adding this functionality in 2019.1
     
    Last edited: Jan 8, 2019
    RotemAV likes this.
  3. RotemAV

    RotemAV

    Joined:
    Apr 1, 2015
    Posts:
    6
    Hi Sergi
    One more question.... support for sprite swap as well?
     
    Lars-Steenhoff likes this.
  4. Sergi_Valls

    Sergi_Valls

    Unity Technologies

    Joined:
    Dec 2, 2016
    Posts:
    212
    Sprite swap is a problem we want to solve. Hopefully development on this will start soon.
     
    LeleUnity likes this.
  5. LeleUnity

    LeleUnity

    Joined:
    Jul 30, 2016
    Posts:
    97
    My PSB file shows this structure inside UNITY in the project view:
    -Character
    ---->ARM
    ---->LEG
    ---->TORSO
    BUT IS NOT ALIGNED TO WHAT IS PHOTOSHOP! ( where is instead LEG,ARM,TORSO)
    if I open it in photoshop it shows a different order.

    It seems the order is respected in Unity only in Sprite sorting Layers but NOT in the object's structure.

    How can I force UNITY to have the object structure like the PSB file in photoshop?

    I KEEP changing the layers order in photoshop but The object structure doesn't change at all !
     

    Attached Files:

    nishikinohojo likes this.
  6. dquek

    dquek

    Unity Technologies

    Joined:
    Apr 17, 2018
    Posts:
    70
    Hi there,

    Could you upload a sample project with a similar file via bug reporter so we can take a look and investigate this issue?
    This helps us to debug the issue much faster.
    ====
    You can file a bug report with a sample repro project through = Unity > Help > Report a Bug...

    Cheers,
    Darren