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2D Platformer Game Error, Please help urgently

Discussion in '2D' started by tech247, Aug 31, 2016.

  1. tech247

    tech247

    Joined:
    Jul 2, 2013
    Posts:
    60
    Hello Friends
    We are facing following issue with our 2d platformer game. Please help urgently, Below is the issue:

    Camera blurring on player move

    When moving player, sharp images get blurred. Images become unclear until player moves otherwise all is good.
    I used mathf.smoothdamp to set transform position of camera also i used vector2.movetoward but cant get the
    appropriate result in the moving camera.

    Please urgently reply us, as we are stuck with this. Please help.

    Thanks
     
  2. Hyblademin

    Hyblademin

    Joined:
    Oct 14, 2013
    Posts:
    725
    Are you moving your camera in LateUpdate() or otherwise setting the script order so that the camera moves after the character does?
     
  3. dworm

    dworm

    Joined:
    Jun 17, 2015
    Posts:
    74
    Post a script at least, and if you want urgent pay me, this is not charity at least be polite.
     
  4. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Are you sure its not your monitor? flat-screen monitors can have terribly slow responses where once a pixel 'becomes' a new color, it may take several cycles/frames for that color to properly be 'replaced' by a new color, meaning that particularly when higher-contrast objects (more noticeable) move fast, it can create what looks like a 'blur' where the pixel details just become a vague blob of nothing. Looks like an extreme motion blur. This is particularly the case on tv's and many flat-screen monitors. That is, if it's not an in-game issue. But normal settings in Unity shouldn't 'add' any blur for any reason.