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Discussion in '2D' started by Pixitales, Jul 24, 2019.
Is it okay to have a player pixel sprite 31w x 64h px? Would that look weird?
What is your character? And what kind of game are you planning on making?
I think your sprite's animation cells will have to have dimensions that are a power of 2. Maybe someone can jump in and correct me if I'm wrong though.
I'm pretty sure that If you use Unity's built-in sprite Atlasing tool than you don't have to worry about it. The resulting sprite Atlas will have a power-of-two and the sizes of the sprites in the atlas don't actually matter.