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2d pixel character 31x64?

Discussion in '2D' started by Pixitales, Jul 24, 2019.

  1. Pixitales

    Pixitales

    Joined:
    Oct 24, 2018
    Posts:
    180
    Is it okay to have a player pixel sprite 31w x 64h px? Would that look weird?
     
  2. MoonJelly

    MoonJelly

    Joined:
    Oct 2, 2014
    Posts:
    226
    What is your character? And what kind of game are you planning on making?

    I think your sprite's animation cells will have to have dimensions that are a power of 2. Maybe someone can jump in and correct me if I'm wrong though.
     
  3. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    2,232
    I'm pretty sure that If you use Unity's built-in sprite Atlasing tool than you don't have to worry about it. The resulting sprite Atlas will have a power-of-two and the sizes of the sprites in the atlas don't actually matter.
     
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