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2D Pixel Art Particles tutorial

Discussion in '2D' started by steve_dy, Oct 15, 2015.

  1. steve_dy

    steve_dy

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  2. tedthebug

    tedthebug

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    Awesome, I've been wanting to try this. I've bookmarked your page :D
     
  3. arkhament

    arkhament

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  4. ianmcelvain

    ianmcelvain

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    Thanks for the share man, awesome tut :)
     
  5. JVGameDev

    JVGameDev

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    Lol umm, I didn't say anything
     
  6. arkhament

    arkhament

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    haaha sorry.. thread confusion xD.. The thanks was for @steve_dy xD
     
    chasedig and JVGameDev like this.
  7. adrianrodriguez

    adrianrodriguez

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    Awesome resource! Thanks for sharing your knowledge!
     
  8. vambier

    vambier

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    I know this was posted almost 3 years ago but I wanted to try this and I can't get it to work properly. When I follow the tutorial the particles are much bigger than how I drew them originally. All settings are exactly as in the tutorial, also the pixels per unit for the sprite are the same as for my other pixel art. Do you have any idea what could cause this?
     
  9. vambier

    vambier

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    Is there noone who has an idea what causes this?

    As you see in the image, the resolution of the particles is different from the rest of my game. The particles are 3x3 pixels and I set the same pixels per unit for them(16) as the rest of my artwork.

    upload_2018-9-28_13-22-51.png
     
  10. Tosatsu

    Tosatsu

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    @vambier pixel per unit is not respected because the particle system has it's own particle size settings, and it will not care about your own. You will have to play with them to get it fit.
    Also don't necro threads, make a new one for this :)
     
  11. Nefasu

    Nefasu

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    Hello Vambier,

    the easiest solution for most Pixel Art Games is to always work with the same base sizes:
    If you need "bigger" objects use a multiple of your "base size", if you need smaller objects, still draw them within the base size.

    E.g. if your "base size" is 16x16 Pixels, paint the 3x3 objects within it and set the PPU (Pixels per units) to 16.

    This way the 3x3 objects will still have the intended size as everything scales from the same "base size" ;)

    Best Regards,
     
  12. vambier

    vambier

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    Thanks!! I ended up doing it the way you describe, I was hoping there was a better way to do it, but this way works too:)