I'm attaching two 2D Rigidbodies with a Hinge Joint and Auto Configure Connected Anchor set to true. Problem: when I move/translate the main anchor point at runtime, the automatically-set connected anchor point changes as well, resulting in a disconnected effect until I stope moving/translating. Manually setting the connected anchor works around this problem, but isn't a great solution for me. This comment looks like the same problem, but I'm not sure and it's very old: http://answers.unity.com/answers/1228400/view.html Is this a bug? Am I doing something wrong? Here's a video of what I mean (see the HingeJoint2D Connected Anchor values).