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Official 2D Path Package deprecated from 2022.1 onwards

Discussion in '2D Experimental Preview' started by rustum, Mar 3, 2022.

  1. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    190
    2D Path Package Deprecation
    The 2D Path package (com.unity.2d.path) will be deprecated from Unity 2022.1 onwards. The last supported version will be Unity 2021.2 (and therefore Unity 2021.3 LTS as well).

    What can you do?
    If you have been using the Path package to create splines, we strongly suggest you check out the Spline package that is currently in preview and give feedback to shape the package. This will help us consolidate our efforts in one place.
     
  2. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,338
    SpriteShape has a dependency on com.unity.2d.path. What will be happening there?

    We have built some spline tools that heavily loans from SpriteShape's spline implementation. Will SpriteShape be ported to use the Spline package, or will SpriteShape have a local copy of the path code?
     
    NotaNaN likes this.
  3. Leo-Yaik

    Leo-Yaik

    Unity Technologies

    Joined:
    Aug 13, 2014
    Posts:
    436
    @Baste Are you able to share with us what have you built and how are you using the path package? You can DM me for more in depth conversation.
     
  4. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,338
    Sure, I'll send a PM.

    We're probably shipping on 2021 (if not on 2020), so I doubt it'll effect us, but if the Spline package is better, then I'd be happy to switch over anyway as the spline editing in com.unity.2d.path is a bit painful!
     
    NotaNaN likes this.
  5. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,338
    Well, when I try to start a PM with you I just get:

    upload_2022-3-4_9-16-9.png

    So I started a conversation with @rustum and invited you to it. Hope that works!
     
  6. NotaNaN

    NotaNaN

    Joined:
    Dec 14, 2018
    Posts:
    325
    I am also using SpriteShape for one of my projects and am interested what the deprecation of
    com.unity.2d.path
    means for SpriteShape — if anything.