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2D Parameters

Discussion in '2D' started by SkyeDragon, Jun 24, 2016.

  1. SkyeDragon

    SkyeDragon

    Joined:
    Jun 23, 2016
    Posts:
    12
    Hello!

    I had a quick simple new person question. For 2D pixel games, is it standard to use 1:1 pixels, or 1:4? I noticed after looking at some of the assets on the Unity Asset Store, that pixel art varied a bit where the creators used 4 pixels in Gimp for example to stand for 1 pixel in-game.

    I've been working 2D for a bit and would love any input or advice others have gained.

    Thanks!
     
  2. MoonJellyGames

    MoonJellyGames

    Joined:
    Oct 2, 2014
    Posts:
    331
    Using 4 pixels per "pixel" is going to make the file size of each Sprite sheet bigger. I think it's probably better to draw everything at one pixel and scale up when you import into Unity.
     
  3. SkyeDragon

    SkyeDragon

    Joined:
    Jun 23, 2016
    Posts:
    12
    Got it, appreciate it!
     
  4. Landerk

    Landerk

    Joined:
    Jun 28, 2016
    Posts:
    7
    1 unit in Unity is equivalent to 1 meter for physics. So if you will be using Unity's default physics, I would suggest making your pixels quite small. So like 100 pixels/unit would get you believable gravity with minimum coding (no writing custom physics).