Starting work on a new game. Ill try to explain without giving much about the actual game away. So in a nutshell you are shooting a stream of water into a target. With physics close to Paper Toss. It could be done in 2d but it would take a lot of work to give the feel of depth when hitting a target from a long distance. It would work nice in 3d but then I would have to add a arch to the water and that's a variable that would have to be automatic. I think my main problem is I have only done 2d games. So I have to step out of my comfort zone. Now that I am typing this out and reading it 3d is really my only option. Unless someone knows something I don't. Where is a good starting point to learn 3d art and physics.