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2D Ninja Rope

Discussion in 'Assets and Asset Store' started by Droidspirit, Mar 4, 2016.

  1. Droidspirit

    Droidspirit

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    Aug 16, 2014
    Posts:
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    Hello,

    take a look to my new asset 2D Ninja Rope

    https://www.assetstore.unity3d.com/en/#!/content/56945

    2D Ninja Rope is a one touch arcade game like a modern mobile (Android & iOs) infinite jumper.

    This asset includes:
    - Full playable scenes with Start-, Finish- and GameOver-Dialog
    - Scene 1: Easy rope with a fixed length
    - Scene 2: Targeting rope with variable length
    - Scene 3: Overdrive rope
    - Control via mouse and touch (click, hold & release)



    Feedback is welcome :)
     
  2. recon0303

    recon0303

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    I made something like this for a game a few years back, was fun, and yours looks pretty good as well. So many ways to handle the rope.. Your way is it used with Joints or with out?? Looks like with out, but just wondering.
     
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  3. Droidspirit

    Droidspirit

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    Aug 16, 2014
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    Thank you very much :)

    Yes, i handle it by using Joints. I have a anchor-gameobject and instantiate a second, temporary one with including Joints programmatically. To display the rope I'm using a LineRenderer. For the overdrive I'm using the motor. With each revolution the player gets more speed.
     
  4. recon0303

    recon0303

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    100% same way I did it. Line Renderer just for the visual aspect. Works well.
     
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  5. Droidspirit

    Droidspirit

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    Update is coming. I included a shader and a material to add any texture to the rope.
     
    Last edited: Mar 7, 2016
  6. crestvisuals

    crestvisuals

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    Mar 7, 2016
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    Hi i have downloaded ur package from asset store.. after importing it shows me error

    Assets/2D Ninja Rope/Scripts/OtherScripts/FinishController.cs(3,19): error CS0234: The type or namespace name `SceneManagement' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
     
  7. Droidspirit

    Droidspirit

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    Hi crestvisuals,

    thank you for your feedback.

    Sorry for the late response. I have not seen the thread-alert.

    I'll check it!
     
  8. Droidspirit

    Droidspirit

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    Are you sure you have downloaded the actual version 1.2 (Mar 10, 2016) of the asset?
    This error was from the previous build and should be fixed in the current version.
     
  9. Droidspirit

    Droidspirit

    Joined:
    Aug 16, 2014
    Posts:
    43