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2D Map Factory : Create amazing 2d Map in minutes

Discussion in 'Assets and Asset Store' started by Hedgehog-Team, Jan 7, 2014.

  1. Hedgehog-Team

    Hedgehog-Team

    Joined:
    Feb 27, 2011
    Posts:
    1,155
    Hi,

    We are pleased to announce the upcoming release of our new tool 2D Map Factory.

    2D Map Factory use Unity 4.3 sprite feature.

    2DMF lets you create 2D map in minutes, as well as free-standing or tilemap from sprite, animated sprite, complexed GameObject. 2DMF generates your map tile by tile, or generate 2D textures.

    Many tools allow you to easily create your telque map:
    - Pencil
    - Filling
    - Eraser
    - Eye dropper
    - Management of layers
    - Order Management in layers
    - Management of colliders
    - snap to grid
    - Resize
    ....

    Check out the video quick start (switch to 720 p HD it's better)

    [video=youtube_share;uIvSfXJTXLs]http://youtu.be/uIvSfXJTXLs
     
  2. pushingpandas

    pushingpandas

    Joined:
    Jan 12, 2013
    Posts:
    1,418
    Awesome tool! Does it support .TMX tile set formats?

    Any news on a sciFi Update?
     
    Last edited: Jan 7, 2014
  3. Hedgehog-Team

    Hedgehog-Team

    Joined:
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    Posts:
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    Hi devision,

    Thank you, the tool uses the sprites unity, yet it does not support this type of file, but this is a very good idea.

    Work on the sci fi update will start this week
     
  4. Hedgehog-Team

    Hedgehog-Team

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    2D Map Factory is in pending review
     
  5. gharinanda

    gharinanda

    Joined:
    Oct 23, 2013
    Posts:
    2
    this is awesomeeee :3

    can we set 0,0 (top left) on editor 2D Map Factory will show on scene editor?
     
  6. Hedgehog-Team

    Hedgehog-Team

    Joined:
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    Posts:
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    Hi,

    Top left on 2DMF correspond to the center of the 3D world (0,0,0), but for now you can't choose the position of the corner. But it's another good idea.
     
  7. Hedgehog-Team

    Hedgehog-Team

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  8. seriousGeorge

    seriousGeorge

    Joined:
    Dec 17, 2013
    Posts:
    24
    Could you use 2DMF for vertical scrolling also (we want to do a minigame with a raft floating on a river, avoiding obstacles etc) ?
    And how w0uld you achive scrolling? Scroll the world or the camera (and stick the player to it)?
     
  9. Hedgehog-Team

    Hedgehog-Team

    Joined:
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    Hi SeriousGeorge,

    2DMF is a map editor, so you can do all your want, but we don't provided any script to manage scrolling.

    May be in a future update relative to what users want.
     
  10. jweinhart

    jweinhart

    Joined:
    Jan 25, 2014
    Posts:
    2
    I normally don't post about assets I've bought, but, this is an exception :)

    I'm really impressed by this package, and it's quickly becoming a critical part of my work flow for a prototype I've been working on. There are just two issues that, while I can work around, keep 2DMF from being next to perfect :)

    -Importing sprites into the map editor takes a LONG time. A sprite sheet of 50 or so sprites can take upwards of 20+ minutes.

    -It DESPERATELY needs some type of Folder/filtering system for sprites. A typical project will have hundreds of sprites - having to scroll through them all to find exactly what I need is becoming really time consuming. I'd much rather import them and move them to specific folders (groundcover, buildings, vegetation, etc).

    Are there any plans for anything like this?

    Either way, thanks for the great asset!
     
  11. Hedgehog-Team

    Hedgehog-Team

    Joined:
    Feb 27, 2011
    Posts:
    1,155
    Hi jweinhart,

    -Importing sprites into the map editor takes a LONG time. A sprite sheet of 50 or so sprites can take upwards of 20+ minutes.
    Very strange I don't have this case at home... I'm going to look at that.

    -It DESPERATELY needs some type of Folder/filtering system for sprites
    I know, I take it into account for the next release
     
  12. smoketh

    smoketh

    Joined:
    Sep 14, 2012
    Posts:
    29
    When will you gonna roll out an update? at this point - it looks like it is not compatible with Easy Touch so if i want to use both of them - i am basically screwed and i need to rewrite or copy-paste bunch of code to sync HTGUILayout classes.
     
  13. Hedgehog-Team

    Hedgehog-Team

    Joined:
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    Hi,

    I just corrected a little bug, I'll take the opportunity to upgrade this library for EasyTouch
     
  14. goranobradovic

    goranobradovic

    Joined:
    Mar 11, 2014
    Posts:
    16
    When we can expect an update with folders for our tiles? It would help a lot. Hopefully fix for EasyTouch will also come soon.
     
  15. spankminister

    spankminister

    Joined:
    Aug 8, 2014
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    2
    I have a few issues I'm not sure how to work out:

    -I have 32x32 pixel tiles, even when I set the sprite import to 32 pixels per unit, when I Create Grid from a map, they're still tiny with huge gaps in between.

    -The tutorial PDF included with the package shows "Tiles Properties" as having Colliders selectable. How is this possible?

    - Do I need to create a "Complex Object" in order to combine a Collider and a Sprite? Do I need to do this for every sprite I want to use on a map?

    - Does the map save anywhere? If I accidentally close my map tab in a scene, is the thing erased?
     
  16. Hedgehog-Team

    Hedgehog-Team

    Joined:
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    Posts:
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    Hi,

    Sorry for the delay, I was in holiday.

    - If you want to add collider you have just to select it on tiles properties, (and click aply if is a multi selection)

    - You need to add collider only on sprite, that need it.

    - You create a map is saved as prefab the new name "NewTileMap" on your project

    Regards,

    Nicolas
     
  17. rahulohri

    rahulohri

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    Dec 30, 2014
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    Can It be used to make an endless map scroller ??
     
  18. Hedgehog-Team

    Hedgehog-Team

    Joined:
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    Hi,

    2D Map Factory does not include a scroll engine.

    However you will generate sprites you use to make your scoll.
     
  19. xxluky

    xxluky

    Joined:
    Dec 4, 2014
    Posts:
    18
    Hello, I bought this fantastic tool, thank you. Everything is fine but I can not figure out how to add new layers.... It is very important to me. Please help me.
     
  20. Hedgehog-Team

    Hedgehog-Team

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    Hi,

    2D Map Factory uses Unity layers. Here a video from Unity for 2d layer
     
    xxluky likes this.
  21. jameskyle

    jameskyle

    Joined:
    May 7, 2013
    Posts:
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    Can I rotate and flip tiles in the editor? I'm making a top-down puzzle game and I'd like to avoid having to make tiles for every wall orientation when I can just use one flipped and rotated as I require it.
     
  22. Hedgehog-Team

    Hedgehog-Team

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    Hi,

    There is only rotation option, no flip I'm sorry
     
  23. jameskyle

    jameskyle

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    May 7, 2013
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    No worries, I think it may be a bad way to do things anyway as far as performance goes as none of the tilemap editors I've seen so far have it and those that have discourage it in their documentation/support forums. Thanks for such a fast response.
     
  24. jameskyle

    jameskyle

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    May 7, 2013
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    I'm having an odd problem. I'm using a combination of 64px and 32px tiles for floor and walls respectively. They're GameObjects, as I'm planning to have them replace themselves (or at least the sprite property of the sprite renderer) with better sprites based on a level theme. Unfortunately the rendered tilemap is looking very different from the one in the editor.



    I have no idea what's happening here. I can't access tile properties, presumably because I'm using GameObjects instead of sprites, My grid is set to 32 as that's the size of the smallest tile I'm using. Any idea why this is happening? I'm using the latest version of Unity and 2D Map Factory.

    Update: I noticed on doing some checking that it's setting the X and Y scale of the GameObjects to approx. 1.5. The original prefabs have scaleXYZ of (1,1,1).

    Update 2: Another test to make sure I hadn't set the tiles to scale to fit the grid. I figured out how to get to the tile properties, but even with 64px GameObjects not scaling to fit a 64px grid it still comes out looking the same. This time however the scaleXYZ is (1,1,1) on every tile rather than the upscaled values from my previous test.
     
    Last edited: Nov 30, 2015
  25. Hedgehog-Team

    Hedgehog-Team

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    Hi,

    This may be a problem when the size of the texture in the importer properties doesn't matchto reality, or if you change the pixel per unit value. (even if use use prefabs)

    Can you check if the size in the importer is correct ?
     
  26. jameskyle

    jameskyle

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    I did a test with just a single GameObject type and was still getting the issue until I changed the pixels per unit from 64 to 100. This seems to have fixed the problem.

    I'd liked the idea of having my common tile width be 1 unit (a 64px x 64px tile having 64 ppu) so that positions would be very simple. but I can do that mathematically if I need to.
     
  27. magique

    magique

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    May 2, 2014
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    What kind of colliders are added to sprites? Are they 2d box colliders or 2d polygon colliders?

    Also, are there plans to enhance this or update it at all in the near future?