Hey, does LWRP or HDRP project benefit a purely 2D project? I just saw the new 2D lighting presentation from GDC and was wondering, if im about to create a fresh unity project, which would mainly use sprites and 2 dimensions to display things or convert an existing one, would choosing LWRP project type have any benefit at all? To pose the same question another way, are there (will there be) any new default (LWRP?) sprite shaders or LWRP sprites (read somewhere that RP-based sprites will come in the future?), would this be integrated within 2D or say LWRP? Im asking, because porting existing complex HDRP base to say LWRP might be difficult, in the same vein 2D to LWRP, so what would you recommend the base project type should be for a new project at this time? Does using Meshes and LWRP rather than Sprites and 2D have any benefit? (better shaders/effects/anything?). Just a bunch of generic question circling around the idea im having..