Hi everybody, this is a tiny proposal that may solve many problems during the development of a game. When you create a light in a scene, you specify the Sorting layers that light affects to, but what happens if that list changes and you have already created 50 lights in 10 scenes? You have to go one by one updating the list of affected layers. If you could just have an asset with a list of affected layers then you could assign the Target Sorting Layers property to that asset in every light, so you can change the list later on at only one place, updating all the lights at the same time. This feature could be optional, you can use the asset or just set a value as usual. An alternative, instead of using an asset, could be to have a configuration panel somewhere to create layer groups with a name that you could select in the Target Sorting Layers property popup. Hope you find this useful and include it in future releases.