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2D lighting: how to add a _MaskTex to a sprite

Discussion in '2D' started by AndreasLovesFiveFingerEntertainment, May 10, 2020.

  1. AndreasLovesFiveFingerEntertainment

    AndreasLovesFiveFingerEntertainment

    Joined:
    Apr 16, 2017
    Posts:
    14
  2. AndreasLovesFiveFingerEntertainment

    AndreasLovesFiveFingerEntertainment

    Joined:
    Apr 16, 2017
    Posts:
    14
    Forget this one, I found the solution already. Had to create a TIF with a separate alpha channel and then it worked.