Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

2D light FreeForm: No interpolation between editing shapes?

Discussion in 'Animation' started by bluebamf1, Jul 10, 2022.

  1. bluebamf1

    bluebamf1

    Joined:
    Jun 2, 2022
    Posts:
    8
    I am trying to experiment with a 2D light/Freeform animating the shape of the light. Here are the steps that I am doing:
    • I make a new 2D light freeform
    • I go to animation window
    • Hit Record
    • click on frame one
    • I edit the shape of the light (dragging point handles around) this results in an autokey (Giving me options for Local Bounds Center xy and Extent xy)
    • I go to frame 20. I edit the shape of the light again to make a new shape. This also results in an autokey. (I can see Local Bounds Center and Extent getting updates as I drag point handles around for the shape).
    • I scroll between animation frame 1, then back to 20. Nothing happens. The animation only retains what I last did on frame 20.

      What confuses me is that frames are autokeyed on any frame I pick and edit the light - but only retains my latest edit to the shape of the light. Unity does not want to remember how I edited the shape on frame one. It only retains memory of the latest shape I edit on any frame after that.
     
    Last edited: Jul 10, 2022
  2. bluebamf1

    bluebamf1

    Joined:
    Jun 2, 2022
    Posts:
    8
    Just adding to the thread. I made a video, hope that illustrates this question better: