Hi everyone, I'm developing a 2D game using vector levels and I'm struggling with generating proper colliders. After a lot of googling I still can't find a solution for my case; The levels are created in blender and are complex shapes. In the game they are completely static. I'll be frequently modifying these levels in Blender and in future materials will be added in Blender. Ideally, I'd like to edit the terrain in Blender, import it to Unity, and automatically have the updated level with colliders. Here's an example super simple level consisting of two separate objects: Approaches I've tried for enabling collisions with regular (box etc.) RigidBody2D objects: Manually adding colliders - it works but since I'm editing the levels a lot it adds a lot of extra work, especially when the levels update during development. Convert to sprite, then generate colliders out of it - again, seems like a lot of extra steps (export to image, import etc.) I do a lot of small adjustments, e.g moving a corner 5 or more times to make sure the player fits. Generating polygon 2d collider with a script works, but it fails in about 10% of cases. I couldn't find anything in Asset Store that would "just work" for any 2d shape without worrying about vertices order etc. I'm more than happy to pay for a working solution. How would you implement this? The levels will be much larger than the example but low-poly so performance shouldn't become an issue. Thank you for your help!