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2D Joints and Perfect Jump!

Discussion in 'Physics' started by EETechnology, Dec 11, 2017.

  1. EETechnology

    EETechnology

    Joined:
    Aug 15, 2015
    Posts:
    185
    Hello fellow Developers!

    I have set up a system where a character jumps exactly at a given height [h] and a time [t]. Everything is fine, until I add a rope to the player(One end of the rope is connected to the ground, the other end to the player). The rope tends to drag the player down, so he never reaches the desired height [h]. Now, I somehow need the force that the rope uses to drag the player down so that I can add that same force and level everything off.

    Is this the correct approach? If yes, how do I go on and find the force I need? If not, could anyone point me into the right direction?

    Thanks. I am stuck in these problems(Player + Rope) for some months now... and its killing me. I would really appreciate any kind of help.
     
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