Hi Everybody, I'm learning Unity and to do so, I try to create the mechanisms of an "Age Of Empire" style game. I'm in the first steps, I have a A* pathfinding working approximately. My first tiles are ok, I have a human that can move around. My problem is the following ; I have created my project in the new 2D mode. (Good idea for 2D isometric game ? ) I have set a Sprite which is a castle (lot of imagination...) I have set a Sprite which is a human. I try to make the layers working well, I mean when my human is behind the castle, we should not see it. When it is walking in front, we should see it. How can I achieve that ? Here is something similar to my problem. If it is not clear enough, it will be a pleasure to give more details or make a screenshot. Thank to anybody with tips !