Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Official 2D Graphics (URP 12) released for Unity 2021.2

Discussion in '2D' started by rustum, Oct 25, 2021.

  1. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    190
    Hi @hawken! We have this in our backlog. It would super useful if you could share some examples of how you intend to use it in your projects. Also please tell me more about how the omission is painful today. These additional details help us implement it in the most useful way.

    We appreciate the feedback as always!
     
  2. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    190
    NotaNaN likes this.
  3. RemDust

    RemDust

    Joined:
    Aug 28, 2015
    Posts:
    432
    Hey Lorenzo,
    Could you elaborate ?

    I've been struggling for days trying to implement a "blur plane" in the 2D Renderer (2019.3.9).
    Are you saying that there is a setup that would work if I'm upgrading to 2021.2 ?
     
  4. Lo-renzo

    Lo-renzo

    Joined:
    Apr 8, 2018
    Posts:
    1,520
    Correct, you need to upgrade unfortunately. I can't remember the exact version number, but can say for certain neither 2019 nor 2020 versions supported that feature. I have a project (2021.3) which uses the feature.
     
  5. Lo-renzo

    Lo-renzo

    Joined:
    Apr 8, 2018
    Posts:
    1,520
    RemDust likes this.
  6. RemDust

    RemDust

    Joined:
    Aug 28, 2015
    Posts:
    432
    Thanks man, defo something to look into ! But to be honest after days of research I'm about to give up on creating this DoF effect. I'm not a shader expert and even good shader writers can't seem to make a proper blur shader for the 2D Renderer...

    I think I'm just gonna go with baked blur sprites and try to load specific blur sprites depending on the Z coordonate :)