2D Graphics (URP 12) released for Unity 2021.2 Good news! 2D Graphics features in Universal Render Pipeline (URP) 12 are now available with Unity 2021.2. What’s new? Added a 2D URP Project Template to Unity Hub so you can get started quickly with a 2D project configured for the 2D Renderer in URP. Added a Sprite Custom Lit sub-target to the Universal target in Shader Graph. This can be selected via the Material dropdown in the Graph Inspector. Added a 2D Light Texture Node in Shader Graph that enables sampling of the Light Textures generated by the 2D Renderer. Added a Sprite option to Main Preview in Shader Graph. This does not allow rotation making it a better default preview for URP Sprite shaders. Added 2D Lights to a new tab in the Light Explorer window. Added support for VFX Graph. Added support for Renderer Features. Added support for default sprite mask shaders for the 2D Renderer. Removed 2D renderer from the experimental namespace. See the full URP 12 changelog here. About 2D Graphics in URP 2D features in URP include 2D Renderer, 2D Lights and Shadows; and the 2D Pixel Perfect Camera to support projects with a pixel art style. Read more about 2D Graphics features in URP here. Getting Started Install latest Unity 2021.2 Start a new project with the 2D URP Template in Unity Hub If you want to add the package manually from Package Manager follow the steps in the setup guide in the manual. What can you do? Try it out and let us know what you think of the additions and improvements. We want to know what works as expected, what doesn’t and what is missing.