Hello everyone, Sorry to spam threads down, but I've been searching for information on this topic for a while. I've turned up nothing of use... which means I'm likely not sure of the correct terms to be searching. A recent thread by ImaginaryHuman (regarding his 2d systems he wants to develop) got me wondering what the best practices for 2d art generation are now-adays. I'm aware of the Layered sprite and synched animation method.... but I know this method is quite old (UO uses it ..... and the amount of art assets to add anything to the game are quite staggering). Does anyone know if current generation technology has made 2d assets easier to produce/maintain? Also is Unity capable of rendering vector graphics? Or must it be faked in some manner? Sorry for the noob-ish questions, I'm more of a programmer by nature.... I'd like to start doing some research into the graphical side of game-dev. Thanks!