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Help Wanted 2D glow shader without bloom

Discussion in 'Shader Graph' started by Gunner22, Feb 18, 2021.

  1. Gunner22

    Gunner22

    Joined:
    Jan 15, 2020
    Posts:
    3
    Hi! I would like to create 2D glow(or neon whatever you like) shader in shader graph without using bloom post processing effect. Can you even create this effect using shader graph and if yes, what would be the best approach. I was thinking of creating some kind of blury outline with some shini color but I don't think it will look nice. I am using URP.
    Thanks!
     
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