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2D: getContact not seemingly documented

Discussion in 'Physics' started by Deeeds, Jul 7, 2018.

  1. Deeeds

    Deeeds

    Joined:
    Mar 15, 2018
    Posts:
    427
    I can find a lot about getContacts (plural, returns array) but can't find much about an interesting autocomplete that showed up in Rider: getContact

    Is this new or otherwise not long for the world of Unity?

    It's exactly what I want, because it only (should) return information about a specific contact, which I'm presuming will be indexed 0 if there's only one.

    Have I got that right?