A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Separate names with a comma.
Discussion in 'General Discussion' started by FunZap, Jul 10, 2011.
Would you recommend using GUIs? Or something else?
You could make a games like Memory with the GUI.
What kind of game do you want to make?
If its a simple pushbutton game or something similar, you probably could
I hear there's another 2d engine out there called Flash that might work good for something like this.
I would definitely not create games with Unity GUI. The lack of material on its own is already a crucial thing.
Its a different thing if you use EZGUI or a similar mesh based gui system, but instead of EZGUI you would better directly use SpriteManager 2
So i guess im not making a 2d game xD
You could use planes with textures on them.
I see all these 'Can i make.....?' topics.
Yes, you can make almost anything in Unity!!
So, please stop asking these. It gets really annoying after the tenth topic...
The OP never uses those words at all. Please read before posting.
I recommend using quads. The easiest out of the box solution is to use spritemanager. This is free (do a forum search).
Hi, I agree with the above regarding using GUI is not a solution.
Instead, you can use quads as hippocoder said, plus an ortho camera.
There are some interesting commercial solutions for 2D like rage spline, 2d toolkit, sprite manager 2 e.t.c
Overall though, at this moment I think that making a 2D game with unity is a little complicated.
But you can make 2d isometric games with normal mapping, many animations, lighting, ambient occlusion, image filters e.t.c not possible in flash. The deal is extra complexity = extra features.
Depends on the type of 2D game. 2D-3D works beautifully with Unity! If you use a 3D camera, you can setup differing layers of 2D planes in foreground and background to add detail, which can be much more difficult to do right if done purely in a 2D coding environment.
So then if i wanted to make a 2d game i'd better go back to game maker?
I wouldn't say that, it can be done.
It can be. There is SM2, There is the 2D toolkit which for non-programmers might be even more interesting and there is this easy engine.
I'm not saying GameMaker is bad though, its the most advanced in its field and by now also exists on osx for example.
But its just not the same breed its more for beginners and people that have an aversion to code and thus love its visual coding ^^
Well i dont have a budget, so i guess i'll just have to wait till Unity finally makes better 2d stuff.
I don't see how $55 qualifies as "needs a budget".
If even that little is beyond your available money (aka 3 visits in cinema) then I'm not sure if game development is of any real importance to you as already books on the materia cost much more than that and you will find out that you pretty fast will either spend a lot on it or waste countless hours trying to find out stuff that were written down before, or trying to find solutions to problems for which standard solutions exist ...
Well my parents don't really support me wanting me to be a game developer. And i dont have a credit card to buy it.