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Unity 2D Game Kit Official Thread

Discussion in 'Community Learning & Teaching' started by Aurore, Feb 12, 2018.

  1. Valjuin

    Valjuin

    Joined:
    May 22, 2019
    Posts:
    136
    Main menu - > Window -> Package Manager -> Select 2D Tilemap Editor -> Install
     
  2. unity_777457

    unity_777457

    Joined:
    Aug 23, 2019
    Posts:
    1
    I am a teacher. My lab is running Unity 18.7.3f1. My students have downloaded the 2D Game Kit. One student's kit has opened in Unity with perfection. The interface has a menu that includes Tutorials and Kit Tools. Another student has neither. This student is receiving an error code that reads, "Assembly has reference to non-existent assembly. We have tried multiple times over the last 2 days to get this kit to work. I hope you can tell us what is wrong. Please reply to this thread and if you could cc me karen.hockemeyer@gilroyunified.org.
     
  3. hellofont

    hellofont

    Joined:
    Aug 10, 2018
    Posts:
    1
    Hi everyone,

    I'm just starting with Unity, testing some things with the U2D kit.
    But I have a question that I can not solve, surely it is something very simple but I can't make it work.
    I would like to add a camera-shake effect when the main character hits an enemy, I have not found any explanation that works for me..

    :(
     
  4. ibrahemelraf3ee

    ibrahemelraf3ee

    Joined:
    Sep 7, 2019
    Posts:
    8
    i got 7 compile error upon improting the 2D gameKit

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(15,29): error CS0234: The type or namespace name 'PostProcessing' does not exist in the namespace 'UnityEngine.Rendering' (are you missing an assembly reference?)

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(47,16): error CS0246: The type or namespace name 'PostProcessProfile' could not be found (are you missing a using directive or an assembly reference?)


    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(162,37): error CS0246: The type or namespace name 'PostProcessLayer' could not be found (are you missing a using directive or an assembly reference?)


    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(161,21): error CS0246: The type or namespace name 'PostProcessVolume' could not be found (are you missing a using directive or an assembly reference?)

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(43,16): error CS0246: The type or namespace name 'PostProcessProfile' could not be found (are you missing a using directive or an assembly reference?)

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(46,9): error CS0246: The type or namespace name 'PostProcessProfile' could not be found (are you missing a using directive or an assembly reference?)


    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(160,22): error CS0246: The type or namespace name 'PostProcessVolume' could not be found (are you missing a using directive or an assembly reference?)
     
  5. TonanBora

    TonanBora

    Joined:
    Feb 4, 2013
    Posts:
    492
    So, I have been looking at the ranged enemies, and am trying to modify them to shoot in a streight line, instead of lobbed. The spitters continue to try to lob their projectile, and I cannot seem to find any reason for this. Is this built into their shoot behavior?
     
  6. Juandapp

    Juandapp

    Joined:
    May 11, 2016
    Posts:
    1
    In the latest version to today 2019.2.7f2 has some bugs, the camera jumps. I hope what you can update, it's very good.
     
  7. SlavomirDurej

    SlavomirDurej

    Joined:
    Oct 25, 2018
    Posts:
    1
    I have installed Unity version is 2019.2.7 , when I try to use Unity Hub 2.1.2 > Learn > Download this kit, and after it is downloaded I get Error message :


    Is this Kit not compatible with the 2019.2 version of the Unity??

    I had saved my Unity folder location here:


    I really don't want to download another version of Unity (2019.1) just to be able to run this, specially since it's only .1 older than my current build :(
     
  8. sl1550

    sl1550

    Joined:
    Oct 6, 2019
    Posts:
    1
    Hello everybody! I have a problem with moving platforms. I'm drag'n'drop a platform to canvas, press "play" button, and I see, that platform not moving. When Ellen jumps to platform, she slides on it, but platform still not moving. How I can solve it? Is that a trouble with last Unity versions? Thanks!
     
  9. iodog

    iodog

    Joined:
    Jan 10, 2017
    Posts:
    1
    In version 2019.2.6f1 the platform works. In the newer version 2019.2.8f1 it has the problem you described.
     
  10. Zako18

    Zako18

    Joined:
    Oct 2, 2017
    Posts:
    3
    I have tried it in version 2019.2.6f1 and still the platform does not move. Initially I was using 2019.2.9.
    What next? Its a great tool if we can get to work!
     
  11. Zako18

    Zako18

    Joined:
    Oct 2, 2017
    Posts:
    3
    I sorted it out.
    Select the MovingPlatform in project and go to RigidBody 2d On the small wheel on the right click RESET. Now it works in 2019.2.9!
    Hope this will help others.
     
    iodog, biggersmatt and cjb31 like this.
  12. Zako18

    Zako18

    Joined:
    Oct 2, 2017
    Posts:
    3
    I managed to finish the tutorial and I am most impressed! I wander if one can use his own sprites and textures in the tool. If not it would be a great update to the kit.
     
  13. dheinEastPenn

    dheinEastPenn

    Joined:
    Jul 17, 2019
    Posts:
    1
    THANK YOU THANK YOU THANK YOU THANK YOU!
     
  14. CBoesten

    CBoesten

    Joined:
    Tuesday
    Posts:
    1
    Wanted to start with the: '2D Game Kit Walkthrough'. First step: 'In the top menu, click Kit Tools'. I can't proceed because i do not have the Kit Tools menu, see attachment. What can I do to solve this problem?

    capture.PNG
     
  15. Seerfree

    Seerfree

    Joined:
    Jun 23, 2019
    Posts:
    2
    Hello, I was designing a level using the 2D game kit for class and somewhere along the way I seem to have accidentally deleted the HealthCanvas (and KeyCanvas I think), causing hearts to no longer display. I tried copy-pasting the HealthCanvas from another scene and dragging Ellen into the represented damageable slot but then it shows the hearts but doesn't decrease them when Ellen takes damage (I know that she's still taking damage because she can still die, the hearts just aren't updating). Does anyone know how to fix this? I don't have time to redo my scene as it's due for a project tomorrow...