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Unity 2D Game Kit Official Thread

Discussion in 'Community Learning & Teaching' started by Aurore, Feb 12, 2018.

  1. Valjuin

    Valjuin

    Joined:
    May 22, 2019
    Posts:
    212
    Main menu - > Window -> Package Manager -> Select 2D Tilemap Editor -> Install
     
  2. unity_777457

    unity_777457

    Joined:
    Aug 23, 2019
    Posts:
    1
    I am a teacher. My lab is running Unity 18.7.3f1. My students have downloaded the 2D Game Kit. One student's kit has opened in Unity with perfection. The interface has a menu that includes Tutorials and Kit Tools. Another student has neither. This student is receiving an error code that reads, "Assembly has reference to non-existent assembly. We have tried multiple times over the last 2 days to get this kit to work. I hope you can tell us what is wrong. Please reply to this thread and if you could cc me karen.hockemeyer@gilroyunified.org.
     
    etakskate likes this.
  3. hellofont

    hellofont

    Joined:
    Aug 10, 2018
    Posts:
    1
    Hi everyone,

    I'm just starting with Unity, testing some things with the U2D kit.
    But I have a question that I can not solve, surely it is something very simple but I can't make it work.
    I would like to add a camera-shake effect when the main character hits an enemy, I have not found any explanation that works for me..

    :(
     
  4. ibrahemelraf3ee

    ibrahemelraf3ee

    Joined:
    Sep 7, 2019
    Posts:
    14
    i got 7 compile error upon improting the 2D gameKit

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(15,29): error CS0234: The type or namespace name 'PostProcessing' does not exist in the namespace 'UnityEngine.Rendering' (are you missing an assembly reference?)

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(47,16): error CS0246: The type or namespace name 'PostProcessProfile' could not be found (are you missing a using directive or an assembly reference?)


    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(162,37): error CS0246: The type or namespace name 'PostProcessLayer' could not be found (are you missing a using directive or an assembly reference?)


    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(161,21): error CS0246: The type or namespace name 'PostProcessVolume' could not be found (are you missing a using directive or an assembly reference?)

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(43,16): error CS0246: The type or namespace name 'PostProcessProfile' could not be found (are you missing a using directive or an assembly reference?)

    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(46,9): error CS0246: The type or namespace name 'PostProcessProfile' could not be found (are you missing a using directive or an assembly reference?)


    Assets\Cinemachine\PostFX\CinemachinePostProcessing.cs(160,22): error CS0246: The type or namespace name 'PostProcessVolume' could not be found (are you missing a using directive or an assembly reference?)
     
  5. TonanBora

    TonanBora

    Joined:
    Feb 4, 2013
    Posts:
    493
    So, I have been looking at the ranged enemies, and am trying to modify them to shoot in a streight line, instead of lobbed. The spitters continue to try to lob their projectile, and I cannot seem to find any reason for this. Is this built into their shoot behavior?
     
  6. Juandapp

    Juandapp

    Joined:
    May 11, 2016
    Posts:
    24
    In the latest version to today 2019.2.7f2 has some bugs, the camera jumps. I hope what you can update, it's very good.
     
  7. SlavomirDurej

    SlavomirDurej

    Joined:
    Oct 25, 2018
    Posts:
    7
    I have installed Unity version is 2019.2.7 , when I try to use Unity Hub 2.1.2 > Learn > Download this kit, and after it is downloaded I get Error message :


    Is this Kit not compatible with the 2019.2 version of the Unity??

    I had saved my Unity folder location here:


    I really don't want to download another version of Unity (2019.1) just to be able to run this, specially since it's only .1 older than my current build :(
     
    Artyom-Abgaryan likes this.
  8. sl1550

    sl1550

    Joined:
    Oct 6, 2019
    Posts:
    1
    Hello everybody! I have a problem with moving platforms. I'm drag'n'drop a platform to canvas, press "play" button, and I see, that platform not moving. When Ellen jumps to platform, she slides on it, but platform still not moving. How I can solve it? Is that a trouble with last Unity versions? Thanks!
     
  9. iodog

    iodog

    Joined:
    Jan 10, 2017
    Posts:
    1
    In version 2019.2.6f1 the platform works. In the newer version 2019.2.8f1 it has the problem you described.
     
  10. Zako18

    Zako18

    Joined:
    Oct 2, 2017
    Posts:
    3
    I have tried it in version 2019.2.6f1 and still the platform does not move. Initially I was using 2019.2.9.
    What next? Its a great tool if we can get to work!
     
  11. Zako18

    Zako18

    Joined:
    Oct 2, 2017
    Posts:
    3
    I sorted it out.
    Select the MovingPlatform in project and go to RigidBody 2d On the small wheel on the right click RESET. Now it works in 2019.2.9!
    Hope this will help others.
     
    javalisson, MRollins, SkyAsd and 4 others like this.
  12. Zako18

    Zako18

    Joined:
    Oct 2, 2017
    Posts:
    3
    I managed to finish the tutorial and I am most impressed! I wander if one can use his own sprites and textures in the tool. If not it would be a great update to the kit.
     
  13. dheinEastPenn

    dheinEastPenn

    Joined:
    Jul 17, 2019
    Posts:
    1
    THANK YOU THANK YOU THANK YOU THANK YOU!
     
  14. CBoesten

    CBoesten

    Joined:
    Oct 15, 2019
    Posts:
    1
    Wanted to start with the: '2D Game Kit Walkthrough'. First step: 'In the top menu, click Kit Tools'. I can't proceed because i do not have the Kit Tools menu, see attachment. What can I do to solve this problem?

    capture.PNG
     
    belovvanya likes this.
  15. Seerfree

    Seerfree

    Joined:
    Jun 23, 2019
    Posts:
    5
    Hello, I was designing a level using the 2D game kit for class and somewhere along the way I seem to have accidentally deleted the HealthCanvas (and KeyCanvas I think), causing hearts to no longer display. I tried copy-pasting the HealthCanvas from another scene and dragging Ellen into the represented damageable slot but then it shows the hearts but doesn't decrease them when Ellen takes damage (I know that she's still taking damage because she can still die, the hearts just aren't updating). Does anyone know how to fix this? I don't have time to redo my scene as it's due for a project tomorrow...
     
  16. wuqingman

    wuqingman

    Joined:
    Jun 12, 2019
    Posts:
    7
    Hello,I not find Window > 2D > Tile Palette? help me ! thanks
    unity version is:

     

    Attached Files:

  17. Valjuin

    Valjuin

    Joined:
    May 22, 2019
    Posts:
    212
    upload_2019-11-1_12-50-53.png
     
  18. freaknaruto

    freaknaruto

    Joined:
    Nov 1, 2019
    Posts:
    1
    can someone help me how can i get the controls working in Android. I tried building it with android but nothing happened
     
  19. wuqingman

    wuqingman

    Joined:
    Jun 12, 2019
    Posts:
    7
  20. wuqingman

    wuqingman

    Joined:
    Jun 12, 2019
    Posts:
    7
    Putting a MovingPlatform in the scene doesn't move automatically, why?

    click play button, the MovingPlatform not move
     

    Attached Files:

  21. Starsat

    Starsat

    Joined:
    Oct 15, 2019
    Posts:
    13
    Try using the Package Manager and installing the 2D Tilemap Editor.
     
  22. Valjuin

    Valjuin

    Joined:
    May 22, 2019
    Posts:
    212
    upload_2019-11-7_13-41-39.png

    Edit:
    Zako18 said:
    (See Zako18’s posts above)
     
    Last edited: Nov 9, 2019
    SkyAsd likes this.
  23. Artyom-Abgaryan

    Artyom-Abgaryan

    Joined:
    Jan 9, 2010
    Posts:
    153
    @Aurore on learn site it says that this package has support for 19.2, can you help or ask someone @ unity to help ?
    upload_2019-11-11_23-52-21.png
     
  24. Juandapp

    Juandapp

    Joined:
    May 11, 2016
    Posts:
    24
    Thanks for the 2nd Kit. I have 2 points. First of all, excuse my English, it's not good.

    I was testing the minigame, the problem of the platform that moves from level2 has already been fixed, but the boss level platform still has problems, does not move, and if you get on it and crouch, the player will fall slowly like a waterfall. It was tested in 2019.2.12f1

    The second thing I wanted to ask is, with this kit, can I create my own game and sell?
     

    Attached Files:

  25. wuqingman

    wuqingman

    Joined:
    Jun 12, 2019
    Posts:
    7
  26. Gravano

    Gravano

    Joined:
    Jan 2, 2018
    Posts:
    16
    Is anyone in this thread only using the 2D Gamekit to try and make sense of their scripting? Message me if you are & want to trade notes.
     
  27. MaelstromHunter

    MaelstromHunter

    Joined:
    Nov 7, 2019
    Posts:
    1
    The Windows tab is missing the tile palette button in the 2D section for me. :(
     
  28. Valjuin

    Valjuin

    Joined:
    May 22, 2019
    Posts:
    212
    Main menu - > Window -> Package Manager -> Select 2D Tilemap Editor -> Install
     
  29. kory_toombs

    kory_toombs

    Joined:
    Oct 26, 2019
    Posts:
    1
    Why are there so many errors in this package?
    Not good for learning anything but frustration.
     
  30. jonathanrbowman

    jonathanrbowman

    Joined:
    Sep 18, 2019
    Posts:
    1
    For some reason, after updating to 2019.2, making changes in the inspector don't seem to save. Specifically, the moving platform step of the tutorial, I'm able to add nodes, but when deleting them or making other changes, and clicking Play, the changes aren't reflected. Stopping gameplay and looking at the inspector shows the old values.

    Any help? Thanks.
     
    javalisson likes this.
  31. virgokid49

    virgokid49

    Joined:
    Nov 25, 2019
    Posts:
    2
    Please help the moving plate is moving in the editor when i press play but it's not showing up in the game view.
     
  32. Igori_

    Igori_

    Joined:
    Nov 6, 2019
    Posts:
    2
    yo how can i set to reset area wen you die ? and the Checkpoints stoped workings D:> i need to give my game today to my teacher
     
  33. Igori_

    Igori_

    Joined:
    Nov 6, 2019
    Posts:
    2
    ho you need to put the background on -1 because some moving "plates" are on order layer 0
     
  34. SkyAsd

    SkyAsd

    Joined:
    Jan 4, 2020
    Posts:
    1
    It worked, thanks
     
  35. zabirr9

    zabirr9

    Joined:
    Jan 9, 2020
    Posts:
    3
  36. zabirr9

    zabirr9

    Joined:
    Jan 9, 2020
    Posts:
    3
    Hello,
    where is the script to cross platforms with "s + space."
    thanks
     
  37. javalisson

    javalisson

    Joined:
    Jan 17, 2020
    Posts:
    4
    All moving platforms are broken in 2019.2.18f1 and 2019.2.19f1 Personal. Where can I fill a bug ticket?
     
  38. javalisson

    javalisson

    Joined:
    Jan 17, 2020
    Posts:
    4
    Hi @jonathanrbowman, did you find any solution for this?
     
  39. javalisson

    javalisson

    Joined:
    Jan 17, 2020
    Posts:
    4
    This solution is not working for the platforms in the original scenes that come with 2D Game Kit.
     
  40. javalisson

    javalisson

    Joined:
    Jan 17, 2020
    Posts:
    4
    I found one comment in the tutorial by @Greg-larson:

    So I edited the Prefab for MovingPlatform:

    upload_2020-1-26_4-37-37.png

    Now both existing platforms and with the new ones move correctly.

    The problem with the persistence of changes still occurs.
     
  41. wizardseven

    wizardseven

    Joined:
    Jul 22, 2018
    Posts:
    2
    I am unable to get the package to run in the 2019.3.1f1. I thought it was possibly because the package was meant for 2019.2.X, but Unity Hub appears to enforce the use of the most recent version. Has this been updated for 2019.3 or is the issue on my end?
    The error I am getting are
    "Import parameters got modified during import"
    "Asset ... has no meta file, but it's in an immutable folder. The asset will be ignored."
    Other miscellaneous errors likely related to the assets ignored
     
  42. wizardseven

    wizardseven

    Joined:
    Jul 22, 2018
    Posts:
    2
    I have not started working on this tutorial, but I was able to get the project to compile by exiting, using the keep option, adding the project to my project list and then opening it. I believe this resolved the issue because the project is no longer read only.
     
  43. etakskate

    etakskate

    Joined:
    Sep 23, 2017
    Posts:
    2
    Did you ever figure out this issue? I am a teacher as well and had a classroom of students download the latest verson of Unity and not be able to use the 2D Game Kit. Did you have any better luck?
     
  44. etakskate

    etakskate

    Joined:
    Sep 23, 2017
    Posts:
    2
    I had my classroom download Unity 2019.3.1f1 (the latest) and then download and open the 2D Game Kit. The Tile Palette system did not work as expected. Tiles no longer lined up or seemed to be missing part of their sprite information. The moving platform did not work, Ellen seems to only slide off of the platform. Plus we were having issues even seeing the Tile Palette in the correct menu.
    I relied on Unity to help me teach a classroom full of future game designers and was very excited to share this kit with them. Only to have it be a complete failure. If what you are putting out for the masses to use should be a working product, and if it was built in a specific version of Unity you should make that the version folks need to download to use it. This whole bit about it being updated with each new version that comes out is obviously causing a ton of issues. I will not be using Unity tutorials in the future to teach students as they seem to be a waste of time.
    If there is a fix for all of this then please tell me so I can get these students excited about using Unity. As it stands now they are not enjoying their first experience.
     
  45. coldbeverage

    coldbeverage

    Joined:
    Feb 22, 2015
    Posts:
    1
    26 minutes of progress bars, followed by a 68-line error message.

    Undocumented, sloppy, broken, unprofessional, half-assed S***. Which pretty much describes the entire game industry at this point, ironically enough. For all the talk of how smart and how sophisticated tech people claim to be (and especially the untouchable game developers), when it comes time to actually deliver the freight, they S*** the bed.

    Naturally, I'm not allowed to leave a review, because in order to do that I have to download the 2D Game Kit and there's no option to download the 2D Game Kit (shocking, I know). If I could leave a review it would be one star and the headline would be "half-assed pretentious, hype-train over-engineered worthless S***."

    The "look at me, I'm funny" video that goes with the broken 26 minutes of progress bars doesn't help. Perhaps if you spent less time writing wiseass scripts for wiseass ironic jump cut videos, you'd have more time to spend on the fundamentals. You are the basketball team that gets destroyed 90-12 because you wear $500 uniforms and spend all your practice time on slam-dunks and three point shots and no time on defense, free throws or conditioning.

    Want an example? No problem. When I open the project I have three import buttons. Why? How about another example? The only way to save the project is to quit Unity. When I try to save before that I get an error message that has nothing to do with saving the project.

    By the way, as someone who has been making games 20 years longer than Unity has been in business, I have a rather useful policy when it comes to S***ty technology. I give it one chance. If it doesn't work, it gets erased forever. There are no second chances.

    My advice to the rectangle-heads at Unity: hire someone who knows how to teach. You don't.
     
    Last edited: Feb 26, 2020
  46. raulprofe

    raulprofe

    Joined:
    Jul 27, 2017
    Posts:
    4
    Is it possible to change the Ellen model for another made with 2D animation tool (with bones)?
    How?
    Thank you
     
  47. Kharya-Indonesia

    Kharya-Indonesia

    Joined:
    Jan 11, 2020
    Posts:
    1
    Hi guys,

    Need a help how to activate the countdown timer and kill the player when it reached zero.

    I managed to create time counter as follows

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using TMPro;
    5.  
    6. public class TimeCounter : MonoBehaviour
    7. {
    8.     public float startingTime;
    9.  
    10.     private TextMeshProUGUI theText;
    11.  
    12.            
    13.     // Start is called before the first frame update
    14.     void Start()
    15.     {
    16.         theText = GetComponent<TextMeshProUGUI>();
    17.     }
    18.  
    19.     // Update is called once per frame
    20.     void Update()
    21.     {
    22.         startingTime -= Time.deltaTime;
    23.  
    24.         theText.text = "" + Mathf.Round (startingTime);
    25.     }
    26.  
    27. }
    I am new with csharp. Look forward to your kind reply.

    By the way it is an awesome game kit! Congrats for the team!!
     
  48. heffergod

    heffergod

    Joined:
    Mar 23, 2019
    Posts:
    2
    I downloaded the 2d Game Kit, but when I loaded it, it gave me an error, saying that there should be no errors the first time loading, and to come here with the error. Looking in the console log, it has 3 entries:


    Packages were changed.
    Update Mode: mergeDefaultDependencies

    The following packages were added:
    com.unity.2d.sprite@1.0.0
    com.unity.2d.tilemap@1.0.0
    com.unity.cinemachine@2.3.3
    com.unity.ext.nunit@1.0.0
    com.unity.ide.visualstudio@1.0.11
    com.unity.postprocessing@2.3.0
    com.unity.xr.legacyinputhelpers@2.0.2



    [Auto Package] : Checking if required packages are included
    UnityEngine.Debug:Log(Object)
    PackageChecker:CheckPackage() (at Assets/2DGamekit/Scripts/Editor/PackageManagerAssembly/PackageManagerAssembly/PackageManagerChecker.cs:30)



    Import parameters got modified during import



    Any help would be appreciated. I'm running 2019.3.7f1.
     
  49. Godvardan

    Godvardan

    Joined:
    Mar 31, 2020
    Posts:
    1
    Does anyone knows how to change from light to dark in the map.?for instance, day or night. Or underground with low light "?
     
  50. MikeS70

    MikeS70

    Joined:
    Sep 15, 2018
    Posts:
    1
    Hi. I'm importing the asset to start a tutorial on unity learn, but on import unity give me this error:

    Library/PackageCache/com.unity.xr.legacyinputhelpers@2.0.2/Runtime/TrackedPoseDriver/TrackedPoseDriver.cs(185,13): error CS1069: The type name 'PoseData' could not be found in the namespace 'UnityEngine.XR.Tango'. This type has been forwarded to assembly 'UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' Enable the built in package 'AR' in the Package Manager window to fix this error.

    Mi unity versión is 2019.3.7f1. Is posible to fix it?
     
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