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2D frame by frame AND skeletal animation

Discussion in 'Animation' started by diegzumillo, Sep 16, 2017.

  1. diegzumillo

    diegzumillo

    Joined:
    Jul 26, 2010
    Posts:
    418
    Hi all
    I'm trying to achieve a very specific goal here. I want frame by frame animation. I also want to deform the sprite. I want everything! THEN THE WORLD SHALL BE MINE. ahem...

    Anima2D seems to allow for that. I was looking into it and apparently it can be done by animating the sprite parameter. But it seems extremely awkward, like it's really not meant to be used like that. So I was wondering if anyone has any idea on how to do this. It doesn't even have to be a full blown skeletal system. I just need to deform the sprite, with control points and... well that does sound like a skeletal system doesn't it.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Does the sprites need to be deformed real-time during the game? If not please explain further the need for sprite deformation.

    I've not used Anima2D yet so I can't help there but,

    Puppet2D provides this functionality.

    Have you looked into sprite and bones?

    I don't know if smooth moves provides deformations, but looks robust.
     
  3. diegzumillo

    diegzumillo

    Joined:
    Jul 26, 2010
    Posts:
    418
    Yes. it needs to be in real time. But I came up with my own solution in the end. I concluded any bone system would be overkill for my simple needs.
     
    theANMATOR2b likes this.