I have two objects, both with rigidbody2Ds and both have continuous detection turned on. The square object is doing all of it's movement by rigidbody2D.MovePosition(). However, at fast speeds I will still have issues with the object passing through another object. http://i.imgur.com/ZfS53Qg.gifv If it's relevant, they collide with each other using triggers that are on a child object (child objects do not have a rigidbody2D). I'm hoping to solve this without doing my own BoxCast when I use MovePosition so hoping that I'm missing something or some setting. Thanks! C.J.