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2D Experimental Preview Release 1

Discussion in '2D Experimental Preview' started by Johaness_Reuben, May 30, 2016.

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  1. Johaness_Reuben

    Johaness_Reuben

    Joined:
    Jan 27, 2016
    Posts:
    253
    Release 1 Highlights
    • Tile Map
      • Grid Component
      • Tile Asset
      • Tilemap Palette
    • 9 Slice
      • Sliced and Tiled modes
    • Outline Editor
    • Sorting Groups
    • Sprite Mask
      • Global Mask
      • Scoped Mask
    • 2D Physics
      • CapsuleCollider2D component
      • Edge-Radius property for BoxCollider2D & EdgeCollider2D components
      • Non-Allocating 2D physics GetContacts API.
      • Improved 2D physics callbacks
    Check out the Release Notes and Reference Guide below for more detailed information.

    2D Experimental Preview Download Assistant
    Please note that this is NOT an Alpha build. The version displayed is 5..5.0a1. This is because it is based on the latest code trunk in our repository and that is currently named 5.5a1.
    This build is called the 2D Experimental Preview 1 build. As we iterate through improvements, changes and fixes, we will release more previews.

    Warning!!!
    • Project backward compatibility between Unity versions is NOT GUARANTEED. Always backup your project before upgrading.
    • Preview features here are not production ready, please DO NOT use this build for your final production.
    • Experimental features may be discontinued/dropped.


    Download the build from here:
    Release Notes
    Google Doc
    PDF

    Reference Guide
    Reference guide on features available in this release can be found here:
    Google Doc
    PDF

    Demo Projects
    The demos WILL ONLY work with the 2D Experimental Preview builds found here. Project backward compatibility between versions is not guaranteed.
    Example Project 01

    Warning!!!
    • Project backward compatibility between Unity versions is NOT GUARANTEED. Always backup your project before upgrading.
    • Preview features here are not production ready, please DO NOT use this build for your final production.
    • Experimental features may be discontinued/dropped.
     
    Last edited: Jun 30, 2016
    syo-sa, rigidbuddy, Flurgle and 15 others like this.
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