I'm generating a map that uses game objects containing sprites as the base of the map. This is an isometric tile system. Based on research and checking the stats I can see that if sprites are not in view they are automatically hidden/not drawn. However, the encapsulating Game Objects still exist. My question is, if I have, let's say, 10,000 tiles. At most you might see 100 drawn to the screen, but all 10,000 encapsulating objects would exist. Over time (if let's say we expand out to >100,000 tiles) would these encapsulating game objects create a slowdown? Or do they exist solely as memory footprints for when a sprite needs to be rendered?