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2D Collision/Trigger Messages

Discussion in '2D' started by RyanNielson, May 16, 2014.

  1. RyanNielson

    RyanNielson

    Joined:
    May 23, 2013
    Posts:
    24
    Hey everyone,

    The table at the bottom of this page has always been useful when working with physics and collision events. Although, when using the 2D physics system I noticed that it didn't always follow those rules when sending collision/trigger events.

    I did some investigating and wrote up a blog post where I show the differences between collision messages sent using the 2D physics system compared to the 3D Physics system. If you have any questions feel free to post them here or in the post comments.

    2d Collisions in Unity