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■ 2D Collider Pro Toolkit

Discussion in 'Assets and Asset Store' started by Karoyan, Dec 28, 2016.

?

Do you find this Toolkit useful?

  1. Yes

  2. No

Results are only viewable after voting.
  1. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    2D Collider Pro Toolkit is your one stop solution for working with Unity 2D Colliders. It also includes complementary methods for 2D Physcs Raycast.


    big 3 cut.png

    • 2D Camera Collider
    This component creates 2D camera border collider. If you move or resize your camera, collider will dynamically change its points.
    • 2D Custom Colliders:
    Arc Collider 2D creates 2D edge collider with Arc settings.
    Skew Collider 2D creates 2D polygon collider with Skew settings.
    Spiral Collider 2D creates 2D edge collider with Spiral settings.
    • Show 2D Collider
    This component creates visual zone of your 2D collider, which is perfect for debugging. You can set individual settings for all your 2D colliders.
    • 2D Sorting Raycast
    2D Sorting Raycast is a static method of _2D_Collider_Pro static class. It is a raycast based on 2D Sorting, that returns sprite's collider hit info with highest priority sorted value (returns RaycastHit2D).
    • 2D Bounds Collider
    It will create 2D collider from sprite bounds at runtime. Works with static and animated sprites.
    • 2D Reflection
    This component creates 2D ray, which is reflected by mirrors (layer), and stopped by obstacles (layer). You can use Line Renderer for ray visualization.
    • 2D Drag
    2 type of rigidbody drag - Kinematic and Hinge.
    screen5.png

    • 2D Trajectory
    Trajectory system with Line visualization. Also support reflected trajectory.
    screen6.png
     
    Last edited: Feb 26, 2017
    theANMATOR2b likes this.
  2. meapps

    meapps

    Joined:
    May 21, 2013
    Posts:
    167
    When will it released?
     
  3. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    Hi meapps. Currently the asset is being reviewed.
     
  4. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    The Toolkit is already released !
     
  5. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    jGate99 likes this.
  6. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    screen1.png screen2.PNG screen3.PNG screen4.PNG some screenshots ...
     
    Last edited: Feb 24, 2017
  7. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    reserved
     
    Last edited: Mar 1, 2017
    rrahim likes this.
  8. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    Update is Ready
    + 2D Trajectory
    + 2D Drag
     
  9. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
  10. qqqbbb

    qqqbbb

    Joined:
    Jan 13, 2016
    Posts:
    113
    Unity v5.6 crashes when I try to open any of the demo scenes. Was the asset tested in v5.6?
     
  11. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    Hi qqqbbb . Thanks for Purchasing. Yes we tested in 5.6 and there were no any issues . Please try import it in a clean project and test it.
     
  12. qqqbbb

    qqqbbb

    Joined:
    Jan 13, 2016
    Posts:
    113
    I did import it in a clean project.
     
  13. Karoyan

    Karoyan

    Joined:
    Jun 27, 2015
    Posts:
    26
    Last edited: May 5, 2017
  14. Nitin_CMLABS

    Nitin_CMLABS

    Joined:
    Jul 10, 2015
    Posts:
    15
    hey, i just bought your plugin, i just want to combine the projectile throw with the mirror project, i want to use your trajectory concept and remove the bouncy effect from any surface and absorb the line renderer with the wall. like you did in the mirror sample scene. please help me out. Like i would like the trajectory's line renderer to be blocked by the wall instead of bouncing from it
     
  15. Dr-Trax

    Dr-Trax

    Joined:
    Mar 16, 2018
    Posts:
    10
    How can I narrow down the reflect angle? The reflect angle is a bit wider for my rigidbody to bounce on the exact line.
     
  16. Dr-Trax

    Dr-Trax

    Joined:
    Mar 16, 2018
    Posts:
    10
    Is there a way to prevent the reflecting line renderer material from stretching even if you chose it to tile?
     
  17. kidkaito2310

    kidkaito2310

    Joined:
    Mar 2, 2018
    Posts:
    1
    I bought it. Can you help me?
    NullReferenceException: Object reference not set to an instance of an object
    _2D_Reflection.FixedUpdate () (at Assets/2D_Collider_PRO/_asset/base/Reflected Collider/_2D_Reflection.cs:189)
     
  18. titovelosa

    titovelosa

    Joined:
    Jan 11, 2019
    Posts:
    6
    Can i use that to get a aim line in a 2d Shooter? Need to get the reflection/ricochet in objets too in this aim line.