Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Voting for the Unity Awards are OPEN! We’re looking to celebrate creators across games, industry, film, and many more categories. Cast your vote now for all categories
    Dismiss Notice
  3. Dismiss Notice

2D Character

Discussion in 'General Graphics' started by Zalosath, Feb 24, 2018.

  1. Zalosath

    Zalosath

    Joined:
    Sep 13, 2014
    Posts:
    671
    I have created a 2D Character along with some other assets, environmental is more my thing, I can't do characters for my life. I don't think that the character suits the rest of the environment. Could someone give some feedback?
    If you will consider my artistic skills are probably not on par with your own. I used to have a tablet but it didn't improve my skills in the slightest, unfortunately. Anywho, here is my scene.
    https://gyazo.com/e101c0fcdf7fc1ef81fb392855ada886
    Thanks in advance.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Depending on the game - and the look you are going for - these visual might be alright to use.
    The one glaring issue I see straight away when looking at the image is the incorrect perspective on the end pieces of the logs.

    upload_2018-2-26_12-14-17.png
    Edges/lines in green are the offending lines which are casting the logs in a skewed perspective.
     
  3. Zalosath

    Zalosath

    Joined:
    Sep 13, 2014
    Posts:
    671
    Thanks for the feedback, I will get this changed up. :)
     
    theANMATOR2b likes this.
  4. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    Character jives with the scene to my eye. With very simple graphics like this, a keen eye for color and composition will go a long way. That's pretty basic art stuff you can read about anywhere, you don't have to be Michelangelo. Just look things over with a critical eye, but focusing on the overall picture, not little details.

    The important thing isn't the fidelity of the details, but are the details and overall composition helping set the mood, tone, feeling, whatever you want to call it, of the experience you want to create?