I have a game object with Platformer Character 2D script that comes in Unity's standard assets. This game object has a rigidbody and is AI controlled. I have another game object with the Platformer Character 2D script that is player controlled. For some reason, the AI controlled one jumps much higher most of time but not always even though the Jump Force variable in the inspector is set to 1200 for both. They both have the same rigidbody mass so why does this happen?