I have simple character with rigidbody and 2d box collider attached and tiles with applied tilemapcollider 2d. How to prevent character from falling through tiles sometimes? Falling occurs not only on tilemap collider but other sprites with attached colliders. In addition player collider falls into tiles collider and moves back on top of the tiles. On rigidbody i have applied continuous collision detection, interpolation, but changing to other option doesn't make much effect.