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2D Character Controller tutorial leads to stuck on a corner

Discussion in '2D' started by bluefoxicy, Jan 7, 2015.

  1. bluefoxicy

    bluefoxicy

    Joined:
    Jan 2, 2015
    Posts:
    15
    This leads to a problem where jumping at a box collider and landing on the top corner gets you stuck. Can't walk toward the platform, and won't fall; you only fall if moving away.

    I'm using some semi-complex movement code:

    Code (CSharp):
    1.     public float maxSpeed = 10f;
    2.  
    3.     void HandleInput() {
    4.         // Walking left/right
    5.         float move = Input.GetAxis ("Horizontal");
    6.         float forceMultiplier = 0.1f;
    7.  
    8.         if (Mathf.Abs (rigidbody2D.velocity.x) < maxSpeed) {
    9.             forceMultiplier = 5 * (1 - Mathf.Abs (rigidbody2D.velocity.x) / maxSpeed);
    10.             if (!onGround)
    11.                 forceMultiplier *= 0.2f;
    12.         }
    13.         rigidbody2D.AddForce (new Vector2 (move * maxSpeed * forceMultiplier, 0));
    14.     }
    This allows for reduced air control, rapid acceleration, and force-based movement.
     
  2. vakabaka

    vakabaka

    Joined:
    Jul 21, 2014
    Posts:
    1,153
    make 2 colliders for player, one circle2d as"wheel" and other box2d for body. Or make physics materiall 2d for colliders with 0 friction.
     
  3. bluefoxicy

    bluefoxicy

    Joined:
    Jan 2, 2015
    Posts:
    15
    That's exactly what I did. The player is two colliders, as in the tutorial. I linked the 2d controller tutorial so you'd know what I was working with.

    The circle collider gets caught on the edge of a rectangle collider, and sticks. Then I can't move. It winds up a few pixels below the platform surface, so can't move toward the platform; it's just pressing against the side.

    I haven't made the platforms or player zero friction because then they'd slide forever.

    EDIT: It looks like making a bigger circle fixed it.
     
    Last edited: Jan 7, 2015
  4. Manny Calavera

    Manny Calavera

    Joined:
    Oct 19, 2011
    Posts:
    205
    How big is your collider now?

    I have similar issues but haven't found a solution yet. Tried different setups, different scales but no luck. Even opened a bug that was resolved 'by design'.