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2d character animations that interacts with the environment?

Discussion in 'Animation' started by wiredgear, Mar 1, 2019.

  1. wiredgear

    wiredgear

    Joined:
    Oct 22, 2018
    Posts:
    1
    Hello, everyone, I am developing a 2d game and one of the defects of the character is that he's blind. So I want to animate the character differently where when he's beside a wall or any object (top-down 2d game), his arms reach out to the wall or object.

    I want the animations to interact with the environment.

    Rain World had some pretty fluid animations for the slug cat to maneuver within tight spaces. That is the best example I can give for what I am nearly looking for.

    What would be the best approach to achieve this?