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[2D] [C#] How do I make it so that a game object can't rotate?

Discussion in 'Scripting' started by IAmZeph, Feb 5, 2015.

  1. IAmZeph

    IAmZeph

    Joined:
    Feb 5, 2015
    Posts:
    7
    Never mind... found the sulution. I didn't see that you can check "Fixed Angle" in the rigidbody. :)
     
    Last edited: Feb 6, 2015
  2. BenZed

    BenZed

    Joined:
    May 29, 2014
    Posts:
    524
    In the future, post your solutions so other people browsing the forums can benefit from searching and finding your hard work.