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[2d] Blurry in Game sprites, looks fine in the Unity editor.

Discussion in '2D' started by Ericks89, Jul 24, 2015.

  1. Ericks89

    Ericks89

    Joined:
    Nov 3, 2012
    Posts:
    39
    Before you say go search I've searched the forums and answers and have not found out why my sprites are being blurred "in game" they look fine in the editor, and changing size to 64 to 4096 does nothing, changing it to 32 does but that's besides the point.

    Here are my settings, am I missing something? Is there a blur effect defaulted in unity? Everything is default by the way, and I am using 2d Toolkit but even a default ortho camera results in blurry in game sprites.

    Also, changing resolution to 256x224 to any resolution does not change how the sprite appears in game, stopping you before you say it's resolution.

    Here's the settings if that helps.




    Is there any blur settings I'm missing? Looks great and fine in Unity, until I build or play it in unity then it gets blurred out.
    I have full res in the quality settings, and removed AA.

    Help... :(
     
  2. DuffyT

    DuffyT

    Joined:
    Dec 16, 2014
    Posts:
    37
    Try turning mipmaps off, see if that helps? Did it for me together with point filtering for pixelart.
     
  3. Ericks89

    Ericks89

    Joined:
    Nov 3, 2012
    Posts:
    39
    I dunno what it is, but I took a screenshot using the screenshot function.
    if (Input.GetKeyDown("f12")) {
    Application.CaptureScreenshot("Screenshot.png");
    }

    and came out clean, does Unity have something against print screen?