I'm running into the same issue using 2019.2.9f1. I have a couple of skinned characters in my scene and it's taking 25ms per frame for SpriteSkin.LateUpdate(). Update Looking through the documentation and change logs it mentions that you can use a performance improvement by installing the Burst compiler package. I'll try that now, but you need to be using version 2.2.1 of the package https://docs.unity3d.com/Packagesfirstname.lastname@example.org/changelog/CHANGELOG.html https://docs.unity3d.com/Packagesemail@example.com/manual/index.html Update 2 Tried it with the Burst compiler package installed. It automatically set the optimization option and immediately solved the issue. Now the overhead seems negligible.