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2D Animation Preview Packages

Discussion in '2D Experimental Preview' started by rustum, Mar 14, 2018.

  1. Multifred

    Multifred

    Joined:
    May 16, 2015
    Posts:
    1
    Hi,

    I recently try the package with animation artists I'm working with (I'm a dev) and we are considering using the Animation 2D instead of Spine for our next game. I have to say we are quite thrill by the package!

    Although, my team was surprised and is concerned by the limit of 4 bones influences per vertex you get, especialy since the SkinnedMeshRenderer for 3D animations has been recently increased to 32 bone influences.

    Our animation artists love to have extra control bone to have more dynamism in their animations which is why they frequently use up to 8 bones.

    Is there a plan to increase the amount bone influences in the future?
     
  2. Sergi_Valls

    Sergi_Valls

    Unity Technologies

    Joined:
    Dec 2, 2016
    Posts:
    128
    What kind of use-cases do you have? If you are asking for skinned vector graphics this is not something we have currently in the roadmap. In the other hand, there are other use-cases where animation and vector graphics can work together. Please let us know what you have in mind.

    Hi, thanks for the feedback. Could you give us a comparison between 4 vs 8 bone influences from your artists?
    The reason behind increasing the number of bone influences in 3D was to facilitate importing and using 3D models created for movie productions. So far using 4 bone influences offers good trade-offs for games, both in 2D and 3D.
     
  3. Leo-Yaik

    Leo-Yaik

    Unity Technologies

    Joined:
    Aug 13, 2014
    Posts:
    87
    For 2019.1, you will need Animation package v2.1
     
  4. michaeleconomy

    michaeleconomy

    Joined:
    Aug 28, 2018
    Posts:
    13

    Currently i'm using anima2d skeletons on top of sprites based on .pngs, I'd like to swap out the .pngs with .svgs so they look great at all resolutions and i dont' have to have huge files. Is that possible currently?I thoguht i read that it was not supported, but haven't tested it super thoroughly.
     
  5. michaeleconomy

    michaeleconomy

    Joined:
    Aug 28, 2018
    Posts:
    13
    ok, i think i'm also confused, where do we get the latest version 2d animation? I though anima2d for the asset store was the latest.
     
  6. cococol

    cococol

    Joined:
    Dec 15, 2017
    Posts:
    2
    Window - package manager - advanced - show preview packages - all packages

    you should find it there.

    Right now i also have a problem with the 2D animation package. I rigged a 2D sprite before with the package and when i wanted to change the bone placement/redo the rigging with the sprite i couldn't change the bones anymore, they do not show up.



    I made a quick video showing the problem i have, i already tried reinstalling the package and also tried using it in a complete new project, which also didn't work.

    I'm using 2D animation version 2.0.0 preview.1 and unity 2018.3.1f1
     
  7. Sergi_Valls

    Sergi_Valls

    Unity Technologies

    Joined:
    Dec 2, 2016
    Posts:
    128
    Hi, you have to select the sprite by double-clicking on it. We are aware that this particular setup creates a lot of confusion and we will probably fix in the future.
     
  8. cococol

    cococol

    Joined:
    Dec 15, 2017
    Posts:
    2
    Thank you very much, i can finally change the bones again :D
     
  9. ChaosResolution

    ChaosResolution

    Joined:
    Jan 22, 2013
    Posts:
    38
    I'm trying to Copy and Paste the bones into another sprite which is identical in shape, but it only copies the same two bones each time I try (the red and yellow ones - I'm not sure if that's significant!). See below:





    Am I missing a step needed for this to work? I'd like the bones setup to be identical so that I can re-use an animation.

    Thanks!