Hi, I recently try the package with animation artists I'm working with (I'm a dev) and we are considering using the Animation 2D instead of Spine for our next game. I have to say we are quite thrill by the package! Although, my team was surprised and is concerned by the limit of 4 bones influences per vertex you get, especialy since the SkinnedMeshRenderer for 3D animations has been recently increased to 32 bone influences. Our animation artists love to have extra control bone to have more dynamism in their animations which is why they frequently use up to 8 bones. Is there a plan to increase the amount bone influences in the future?