First off, really digging the 2D Animation tools so far. We've been able to create some cool, organic animations and our artist is loving the workflow, so kudos! That said, we're noticing that our animated characters are taking a surprising toll on the game's performance, particularly on lower-end mobile devices. Each character consists of ~30 pieces; performance seems fine with 1 or 2 characters, but when we've got 6 characters onscreen at once, the frame rate drops below 10 FPS (only on our Galaxy tablet; the game runs fine in the editor and on iOS devices). I can confirm that the Sprite Skin/Sprite Skin Entity scripts are the culprit here; I added a debug button that just disables the Sprite Skin Entity scripts on all characters and the frame rate immediately shot up to about 50 FPS. I'm curious if there's anything we can be doing on our end to improve performance and/or if there are additional optimizations in the pipeline. We're using the latest version of 2D Animation (I'd seen some dev comments that performance was expected to improve with 2D Animation 2.1.0, which prompted our update to Unity 2019; to be fair, the animations are definitely leaving a smaller footprint while running the game in the editor, but our Android device is still chugging). I suppose using significantly fewer pieces/Sprite Skins is an obvious solution, but we'd like to maintain the existing level of quality (or something close to), if possible.