Search Unity

  1. We've closed the job boards. If you're looking for work, or looking to hire check out Unity Connect. You can see more information here.
    Dismiss Notice
  2. We're running great holiday deals on subscriptions, swag and Asset Store packages! Take a peek at this blog for more information!
    Dismiss Notice
  3. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  4. Unity 2017.2 is now released.
    Dismiss Notice
  5. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  6. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  8. Unity 2017.3 beta is now available for download.
    Dismiss Notice

2D Animation lock on screen when point scored

Discussion in 'Animation' started by JHein930, Nov 14, 2017.

  1. JHein930

    JHein930

    Joined:
    Nov 14, 2017
    Posts:
    1
    Hello,

    I'm primarily an artist and I'm tackling a whole game on my own so I'm struggling. I've been using unity playmaker and I'm currently working on a quasi-treasure hunting game where the player finds items and experiences a flash-back of sorts then gains a point. I'd like to make it so my 2D faux-inventory comes up, flush on the screen and plays a short animation. (I'd also like to make is so the player's score remains the same while switching back and forth between the scenes but that's not the object of this post lol). Any help, advice or suggestions of other forums would be greatly appreciated!
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    6,711
    Suggest reviewing posts and performing some playmaker specific tutorials in the playmaker forum.
    http://hutonggames.com/playmakerforum/index.php

    Also consider being more specific about your questions. Currently you are presenting ideas for mechanics, without asking any specific questions.

    GL with your game!